New World: Aeturnum

Amazon Game Studios

I joined the New World team and quickly onboarded to help close out the PC and console release of the game. I owned the AI respawn scaling system managing player flow for thousands of players, built python tooling to assist in world design workflows, and authored design initiatives for post-launch content.

Role: Senior Level Designer

Contributions: Level design, dynamic event design, scripting

Previous
Previous

Lord of the Rings Project (Cancelled)

Next
Next

Neverwinter - Spelljammer