Neverwinter - Spelljammer

Cryptic Studios

With this release, our main challenge was to figure out how to create a variety of spaces and biomes to deliver on the promise of traveling through space, with very limited time and resources. I worked closely with the environment team to define modular ship and asteroid layouts that we could combine and reuse to create a wide variety of playspaces.

Role: Lead Content Designer

Contributions: Release planning, feature review, level design, quest design, dynamic event design, AI design

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New World: Aeturnum

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Neverwinter - Menzoberranzan