Lord of the Rings Project (Cancelled)

Amazon Game Studios

On the Lord of the Rings project, I owned the design of the overall game flow, open world spaces and gameplay, quest flow, tutorialization, and dynamic events. I pitched and iterated on core game concepts and presented these designs to publishing partners. I collaborated regularly with other design and art leaders to help shape the vision of the project.

Role: Lead Designer: Open World and Quest Content

Contributions: Design vision, feature planning, feature review, level design, dynamic event design, quest design

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New World: Aeturnum