Neverwinter - Dragonbone Vale
Cryptic Studios
With this release, I wanted to push traversal and verticality since these were underutilized in previous expansions. I prototyped and pitched a grappling hook traversal mechanic that became the central selling point of the expansion, featured heavily in marketing material and media interviews.
Role: Content Designer
Contributions: Level design, quest design, dynamic event design, grappling hook design