Neverwinter - Dragonbone Vale

Cryptic Studios

With this release, I wanted to push traversal and verticality since these were underutilized in previous expansions. I prototyped and pitched a grappling hook traversal mechanic that became the central selling point of the expansion, featured heavily in marketing material and media interviews.

Role: Content Designer

Contributions: Level design, quest design, dynamic event design, grappling hook design

Adventure Zone Developer Blog

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Neverwinter - Dragonslayer

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Neverwinter - Jewel of the North