Neverwinter - Undermountain
Cryptic Studios
With this release, I designed and implemented the Wyllowwood and Terminus Adventure Zones. I created initial terrain sculpts and then worked with the environment team as we refined the levels. My focus for the content was on giving the player a feeling of impact on the space even though it is in an MMO context, leveraging our presence technology to change NPC vignettes based on story state.
Role: Content Designer
Contributions: Level design, quest design, dynamic event design